Claire's remade Resident Evil 2 campaign looks gory and incredible
Resident Evil 2 is getting a substantial upgrade.
Today, Capcom shared new gameplay from Resident Evil 2 for current-generation systems at Gamescom 2018. The remake looks incredible with its detailed textures and haunting lighting. The focus this time around is on Claire's campaign. The enemies are even more disconcerting given the added pixels. Plus, the voice acting seems like it received an upgrade.
Resident Evil 2 originally launched in 1998 and is considered a cult classic. The title features tense exploration and puzzle-solving gameplay that are staples in the series even to this day. For those unfamiliar with the story, players join rookie police officer Leon Kennedy and college student Claire Redfield, who are thrust together by a disastrous outbreak in Raccoon City. The illness transforms the population into deadly zombies who just want to kill. Both Leon and Claire have their own playable campaigns, allowing gamers to see the story from a different point of view.
At the PlayStation E3 2018 reveal, it was unclear if the game was a PlayStation 4 exclusive or coming to other platforms. Luckily, we reached out to Capcom and the team provided us with confirmation that Resident Evil 2 was indeed coming to Xbox One on January 25, 2019, with Xbox One X enhancements in tow. The Xbox Store lists Resident Evil 2 as a "4K Ultra HD" title. However, in an interview with GamingBolt, Capcom Brand Manager Mike Lunn said players will be also get a 60 FPS option.
Resident Evil 2 is currently available for preorder on Xbox One for $59.99. If you loved the iconic game back then, be sure to give this updated version a go. Until then, be sure to gawk at the video and just how good the classic looks with modern visuals.
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.