One of the most anticipated games for the Xbox One is Cuphead, a 2D side-scroller that has an art style resembling those of cartoons made in the 1930s. A new report shows how the game's development team at Studio MDHR created the cool and unique look of Cuphead.
Time magazine has posted a video showing some of the character creation process that goes into Cuphead. It also interviews the game's lead artist Chad Moldenhauer, who talks about how the animation is run at 24 frames per second, like an old animated movie, while the gameplay is at 60 frames per second:
Moldenhauer also talks about how Microsoft's backing helped to make Cuphead a more ambitious game than first designed:
Cuphead is due for the Xbox One and PC later this year.
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