Assassin's Creed Origins on Xbox One X receives memory optimization for better textures
Assassin's Creed Origins recently received an update across all platforms which adds a new "Nightmare" difficulty setting, an enemy scaling option, and a new "Horde Mode" to the Arena.
The new difficulty setting and enemy scaling options are pretty clear but Horde Mode now allows you to prove yourself in the Cyrene arena against unlimited waves of foes. However, buried deep inside the patch notes was some great news for Xbox One X owners.
It's no secret that the title looks great on Xbox One X, but it still has some issues. For example, terrain pop-in was a slight concern when you rotated the camera, and some environmental details like trees seemed oddly low-resolution compared to the rest of the world.
Luckily, Ubisoft fixed these two problems in the patch which went out on December 12, 2017. The Xbox One X changes are as follows.
- Increased the texture memory budget to allow for more usage of higher resolution texture.
- Increased the terrain memory budget to reduce terrain popping when the camera rotates.
- Fixed some trees not using high-resolution texture.
It's great to see Ubisoft continually updating the game to take more advantage of Microsoft's new console. Hopefully the developer will keep on making it even better in the weeks and months to come.
Assassin's Creed Origins launched on October 27, 2017 on Xbox One, Windows PC, and PlayStation 4. Be sure to check it out at retailers if you like third-person adventures.
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.